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Senior Stealth & Combat Designer (Unannounced Project)

Posted July 08, 2026
fulltime_permanent experienced

Job Overview

This position requires working in hybrid model in our Warsaw office



What will you be doing on a day-to-day basis?

In this role, you will be responsible for the stealth and combat systems, NPC behaviours, enemy archetypes, encounters and combat spaces, player feedback, and balancing the moment-to-moment related gameplay loop. You'll drive features from concept to final polish, working closely with gameplay and AI programmers, animation, level design, UI/UX, VFX, audio and production, while owning the overall quality, consistency and feel of the stealth/combat experience.  

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