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Head of Product

Posted January 12, 2026

Job Overview

About Nanobit

Nanobit is an award-winning global game development studio headquartered in Zagreb, Croatia. Founded in 2008 and part of the Stillfront Group since 2020, we've reached over 200 million downloads worldwide. 

Now, we're embarking on an exciting expansion into the casual puzzle genre with a narrative twist. We're looking for a visionary Head of Product to lead this strategic initiative and shape the future of our product portfolio.


The Role

As Head of Product, you will own the end-to-end product strategy for the games vertical. You'll lead cross-functional teams, define product roadmaps, and drive the development of engaging casual (narrative and puzzle) experiences that delight millions of players. This is a leadership role where you'll have the autonomy to build something transformative while leveraging the resources and expertise of a proven studio.

Key Responsibilities

  • Define and execute the product vision and strategy for the games portfolio

  • Lead game concept development from ideation through soft launch to global release

  • Own KPIs including retention, monetization, engagement, and LTV; use data to inform decisions

  • Manage and mentor a team of Product Managers while guiding Game and Content Design, and cooperating with Art, Engineering, UI, Story, QA and Marketing

  • Conduct competitive analysis and market research to identify trends and opportunities in casual/puzzle segments

  • Partner with LiveOps teams to optimize player experience post-launch

  • Present product strategy and performance to studio leadership and Stillfront stakeholders

  • Champion a player-first culture and advocate for features that enhance engagement and satisfaction

Requirements

Mandatory Experience

  • 5+ years of product management experience in mobile free-to-play games

  • Proven track record in casual games and puzzle games (narrative, merge, match-3, hidden object, or similar)

  • Experience leading cross-functional game development teams from concept to live operations

  • Strong analytical skills with hands-on experience in A/B testing, cohort analysis, and game economy design

  • Deep understanding of F2P monetization models, player psychology, and retention mechanics

  • Excellent leadership, communication, and stakeholder management skills

  • Passion for games with an extensive knowledge of the casual/puzzle mobile market

Nice to Have

  • Experience with narrative-driven or lifestyle games

  • Background in game design or development

  • Experience scaling games to top-grossing charts

  • Familiarity with Unity or other game engines

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