Senior Game Designer
Permanent - Full TimeJob Overview
Who are we?
Tripledot is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Tripledot Games
Tripledot Games is a leading developer and publisher of casual and puzzle games, with a strong presence in London, Warsaw and Barcelona. The studio is responsible for multiple top 10 titles including Woodoku, Woodoku Blast, Solitaire and TripleTile.
Our best-in-class data-driven approach spans the entire lifecycle from publishing to machine learning puzzle levels, helping us make fast, smart decisions at every stage of development. We are also one of the largest IAA operators worldwide.
Tripledot Games is a diverse and collaborative studio, home to people from over 36 nationalities. We take pride in our craftsmanship, strong focus on outcomes, and continuous improvement, building high-quality, scalable games that players around the world love.
Role Overview
As a Senior Game Designer, you will shape the player experience by designing and developing engaging casual puzzle game features and improving core gameplay. You will collaborate with level designers and cross-functional teams to ensure features are fun, balanced and aligned with market trends.
This role blends hands-on game design with leadership, requiring you to manage a small team and focus on the casual puzzle market. Your creative vision and data-driven approach will drive the success of titles like Woodoku Blast and future projects.
- Lead and oversee the design of game features for the casual puzzle games.
- Manage the level design team, setting standards to review and improve level quality and fun.
- Manage feature development from concept to launch, including iterations, staying hands-on.
- Continuously monitor market trends to suggest new game concepts or features for exploration.
- Collaborate with product, data and analytics teams to use data in design.
- Mentor and lead a small team of level designers.
- Ensure features support business and monetisation goals.
Key Responsibilities
- Lead and oversee the design of game features for the casual puzzle games.
- Manage the level design team, setting standards to review and improve level quality and fun.
- Manage feature development from concept to launch, including iterations, staying hands-on.
- Continuously monitor market trends to suggest new game concepts or features for exploration.
- Collaborate with product, data and analytics teams to use data in design.
- Mentor and lead a small team of level designers.
- Ensure features support business and monetisation goals.
Skills, Knowledge & Expertise
- Proven experience working with casual mobile puzzle games, including prototyping, development and LiveOps.
- Ability to give feedback on level design.
- Experience leading a small team.
- Strong knowledge of casual puzzle game trends and monetisation.
- Hands-on experience managing game feature development.
- Strong analytical skills, including interpreting player data, running A/B tests with the Product team and using analytics to inform design decisions.
- Strong understanding of mobile games UX.
- Business mindset with a balance of creativity and commercial focus.
- Excellent communication with designers, product managers and other teams.
- Able to adapt to market feedback and changing needs.
- Passion for mobile gaming and player engagement in casual puzzles.