Technical Artist (Chicago) - Hybrid
Full Time $65,000 - $85,000 / yearJob Overview
Be a part of our Art Team as an experienced Technical Artist! Our studio makes original video titles for electronic gaming machines that utilize all aspects of digital art and animation creation. This is a collaborative team that works in a wide variety of themes and visual styles to assist in creating content, including graphic design layouts, logos, animations, typography, concepting, 2D/3D art and animation, and character development.
This is a hybrid position located in Chicago. You will be responsible for working in office 3 days/week and remotely 2 days/week.
Voted nationally recognized as a Top Workplace in the USA! You'll see why!
This is a hybrid position located in Chicago. You will be responsible for working in office 3 days/week and remotely 2 days/week.
Voted nationally recognized as a Top Workplace in the USA! You'll see why!
What Will You Be Doing?
- Build and optimize tools, scripts, shaders, rigs, particles, and pipelines that bring our art and animations to life.
- Collaborate & Innovate: Work with cross-functional teams to ensure graphics are top-tier and meet project goals.
- Learn & Evolve: Dive deep into creative decision-making, user psychology, and the art of solving design challenges.
- Optimize the Process: Streamline production pipelines, ensure stylistic consistency, and deliver top-quality assets on time.
- Stay Organized: Maintain impeccable file organization and uphold department guidelines.
Skills, Knowledge, & Expertise for the job:
- A bachelor’s degree in graphic arts, Animation, or a related field—or an epic combination of education and experience.
- 1-3 years of Technical Artist experience, with a portfolio that screams versatility and attention to detail.
- Working knowledge of Unity and real-time content pipelines
- Technical coding experience: Ability to create tools using C# for artists using Unity.
- Shader and rendering fundamentals
- VFX fundamentals and authoring
- Animator controllers and Unity Timeline usage
- Pipeline and tooling awareness
- Proficiency with Photoshop
- General knowledge of DCCs (e.g., Maya, Blender, Spine, Binks)
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