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3D Artist

Posted March 18, 2026
Permanent - Full Time

Job Overview

Tripledot is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of – one filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

Role Overview

Role Overview

You will work on creating 3d environment props and assets for a live game. The 3D Artist needs to be able to successfully produce any type of environmental art assets assigned to them and deliver them to defined deadlines. Quickly adapt to new art styles and any technical requirements and pipelines. Be diligent in delivering the quality following art guidelines and style from the Lead Artist and Art Director, and also be efficient in following the production schedule.

Key Responsibilities
  • Produce models and textures of 3D environments, Props, objects, and scenes for the game engine
  • Understand and followthe  art requirements and the specific needs of the project
  • Promptly learn any new tools or techniques
  • Execute tasks assigned to them according to the project schedule while meeting quality expectations
  • Using Checklists to perform initial art and technical quality checks before sending art assets to the Team Leader for review
  • Fix all problems noted by the Team Leader and Art Director
  • Promptly report to the Team Leader about any difficulties encountered
  • Support Junior Artists, helping them to deal with tasks when needed

Required Skills, Knowledge and Expertise

  • Strong portfolio showing examples of 3D props and environment examples
  • Excellent 3D experience in one or more software, Blender, 3D Studio Max, Maya, Softimage
  • Good knowledge of Photoshop and texture creation
  • Good  basic art skills in art fundamentals (color composition and form)
  • Passionate about games
  • Unity experience is a plus

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