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Gameplay Animator (contract)

Posted March 02, 2026
Contract Mid-Senior Level

Job Overview

We’re seeking a skilled and experienced Gameplay Animator to join our team for a 2-years fixed term contract. In this role, you’ll collaborate closely with Gameplay Designers, Programmers, and Technical Animators to create lifelike and immersive animations. You’ll be responsible for planning and crafting animation sets that bring our Player and playable Horse to life, enhancing gameplay and aligning with the game’s overall vision. If you’re passionate about games and excited to contribute to a dynamic, creative environment alongside industry veterans, we’d love to hear from you!

Daily responsibilities

  • Delivering in-game animations using Autodesk Maya, MotionBuilder and Unreal Engine as the main art creation and implementation tools.
  • Establishing and maintaining animation asset creation workflows, folders, naming conventions and other engine-related organizational structures.
  • Co-developing multiple playable and non-playable animation systems, including MotionMatching Systems, Blendspaces, animation graphs, procedural animation setups, and engine-specific auxiliary data such as notification and synchronization events, and additional data settings files.

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