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Lead Level Scripter

Posted January 22, 2026
Full-time Mid-Senior Level

Job Overview

DON’T NOD Montréal is looking for a Lead Level Scripter to work on our next project 100% developed in Montreal

Why would you join us in the first place?

  • You want to be part of the next narrative project from DON’T NOD Montréal;
  • You wish to join a diverse and committed team, both in its culture and in the game content it creates;
  • You're looking for a studio whose controlled size maximizes iteration efficiency, simple human interaction, and individual satisfaction for each team member;
  • You would like to put your communication and organizational skills at the service of the well-being and efficiency of the team and its project.

What you'll really be doing here?

Reporting to the Project Producer, you will manage a team of level scripters (up to around 5 people), in various seniority levels.

Your mission will be to:

  • Ensure the game levels are scripted and built according to the creative briefs, while respecting the technical constraints and game intention pillars;
  • Build the design content creation workflows, tools and pipelines in collaboration with other departments;
  • Define content creation best-practices, provide guidance, give creative and scripting feedback, and coordinate with other departments when needed;
  • Follow-up on feedback from Directors, Narrative Designer, playtests and analytics with Level Scripters: implementation, discussions, compromises, etc.;
  • Oversee the creation of prototypes in collaboration with programmers to test and refine gameplay mechanics;
  • Collaborate with programmers to build the technical roadmap: help bridge the gap between technical and creative, and support in defining priorities needed for design objectives;
  • Ensure the levels feel alive, natural, exciting and immersive: focus on the orchestration, animation scripting, characters/AI routines, pacing of the scripted events, etc.;
  • Create and maintain documentation throughout the development process that outlines the scripting tools, implementation best-practices and technical specifications;
  • Support the Level Scripters to translate design intent into gameplay logic;
  • Play content regularly to ensure that it meets the desired quality, design standards, and stability requirements;
  • Coordinate with other disciplines including art departments, programming and narrative, to integrate different elements into a unified game experience;
  • Collaborate with the production team to manage level scripting resources, sprint planning, high-level roadmaps, and timelines.

 

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