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Engineering Manager - VR&App Unit

Posted March 04, 2026
contract experienced

Job Overview

Join Our Vision: We are building the next generation of Spatial Media - a new way people experience videos through interaction, multi-user presence, haptics, AI, and immersive storytelling.

DeoVR is the leading immersive streaming technology serving multiple enterprise customers and millions of users globally.

We are now expanding the boundaries of what video can be - moving from passive watching to active, interactive, multi-user journeys.

If this excites you more than it scares you, you are in the right place.

The Role

We are looking for an Engineering Manager to lead the VR & App unit - the teams building DeoVR and Hyper across Quest, Apple Vision Pro, WebXR, and mobile. You will manage people, releases, cross-team dependencies, app store submissions, and engineering processes to ensure high-quality, on-time delivery.

What You Will Do

  • Lead and grow multiple client engineering teams; own headcount planning, hiring, performance management, and career development for engineers across the unit

  • Own the unit’s release calendar and delivery commitments; drive predictable release cadence across all platforms (Quest, AVP, WebXR, mobile)

  • Manage app store submission pipelines - coordinate builds, certification, compliance requirements, and release rollouts across Meta Quest Store, Apple App Store, and Google Play

  • Partner with PMs and TLs to translate product goals into realistic release plans; manage scope and cut decisions when timelines are at risk

  • Coordinate cross-team and cross-unit dependencies - ensure Platform API contracts, QA test cycles, and DevOps pipelines align with release schedules

  • Design, evolve, and enforce team processes - sprint planning, stand-ups, retrospectives, build/release workflows, and incident response

  • Track delivery health using metrics (throughput, lead time, predictability rate, crash-free rates, app store rejection rates) and drive continuous improvement

  • In cooperation with DevOps and QA, ensure teams meet quality gates and performance targets before each release

  • Build a culture of constructive feedback, psychological safety, and engineering excellence across the unit

  • Report progress, risks, and staffing needs to Engineering Leadership in a clear, structured way

What We Are Looking For

  • 5+ years of engineering management or technical producer experience shipping client applications (mobile, VR, game dev, or desktop)

  • Technical background in client-side software development (any stack — you must understand platform constraints, performance budgets, and release pipelines well enough to make credible trade-off decisions)

  • Experience managing app store release cycles (Apple App Store, Google Play, Meta Quest Store, Steam, or similar)

  • Track record of hiring, growing, and retaining strong engineers

  • Experience owning delivery commitments and driving predictable execution in a product engineering environment

  • Experience with Agile/Scrum processes, sprint planning, retrospectives, and continuous improvement practices

  • Experience with crash reporting, telemetry, and app performance monitoring tools

  • Strong communication skills - ability to articulate risks, trade-offs, and release status clearly to both engineers and leadership

  • English B2+ (written and verbal communication)

Bonus Points

  • Experience managing multiple app teams or a unit-level engineering org (20+ engineers)

  • Hands-on experience with Unity, C#, or .NET application development

  • Experience with VR/XR application development or the VR content ecosystem

  • Experience with efficient video streaming and playback

  • Familiarity with WebXR, WebGL, or browser-based 3D rendering stacks

  • Experience coordinating with platform review teams (Meta, Apple, Google) and navigating certification requirements

  • Familiarity with CI/CD pipelines for multi-platform client builds

  • Background in game development, media/streaming apps, or other content-rich application domains

Hiring Process

  • HR screening (30 min)

  • Team Interview (1 hour)

  • Tech Interview (1 hour)

  • CEO Interview (45 min)

💼Explore our hiring process

What We Offer

Please note: fully remote contract role. B2B only - work as an independent contractor with your own legal entity.

  • The chance to be part of a pioneering team in a rapidly evolving industry

  • Direct impact on the future of immersive media

  • Flexible working hours and remote-first culture

  • A team that values initiative, clarity, and collaboration

  • Access to all tools and tech you need

  • Unlimited DeoVR Premium

  • A work environment where ideas matter and people are treated with respect

Stay Connected

Join our Facebook community and follow updates as we advance interactive VR experiences through cutting-edge technology. Join us and step into a role where legal expertise meets innovation.

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