VFX Artist (9-month contract)
Temporary Full-Time 80000 - 90000 CAD per-year-salaryJob Overview
Blackbird Interactive is seeking a passionate VFX Artist to join our team and continue developing a AAA Sci-fi action title.
In this position, you’ll be working under the supervision of an Art Director and Character Art Lead to develop eye-catching VFX for the game that fits within the IP’s Sci-fi aesthetics. You’ll collaborate closely with art leadership and cross-disciplinary teams to ensure that VFX assets are performant, readable and visually appealing.
Please include a link to your showreel with your CV.Blackbird Interactive is seeking a passionate VFX Artist to join our team and continue developing a AAA Sci-fi action title.
In this position, you’ll be working under the supervision of an Art Director and Character Art Lead to develop eye-catching VFX for the game that fits within the IP’s Sci-fi aesthetics. You’ll collaborate closely with art leadership and cross-disciplinary teams to ensure that VFX assets are performant, readable and visually appealing.
Please include a link to your showreel with your CV.Responsibilities
-
Create and develop high quality, real-time VFX using a proprietary game engine.
-
Work with the Creative Leads to author immersive VFX for exciting new features in an existing IP.
-
Collaborate with tech art and programming to problem-solve and meet in-engine visual and performance targets.
-
Be comfortable owning your pipeline from asset creation to in-engine implementation; while collaborating effectively with multiple disciplines in the team.
-
You will take ownership of all VFX-related tasks, work independently with minimal supervision, and communicate deliverable updates effectively.
-
Employ creative re-use of existing VFX assets such as textures and materials to create new assets from expansive libraries.
Requirements
-
4 years of proven experience in developing VFX for games.
-
Strong understanding of 3D Softwares such as Maya/3ds-Max/Blender; as well as 2D softwares such as Photoshop, Substance Painter and Substance Designer.
-
Solid grasp of timing and shape for VFX.
-
Strong proficiency in developing shaders and materials for real-time visual effects.
-
Experience with dynamic FX scaling and variable integration at runtime.
-
Proficiency in the optimization techniques of visual effects.
-
Excellent communication and presentation skills.
Pluses
-
AAA Game experience
-
Familiarity with Embergen
-
Coding and scripting knowledge
-
Passion for sci-fi games and/or any media
-
Experience working on existing IP and their assets
Make Your Resume Now