Lead Producer - Tactical Shooter (Unreal 5)
Regular Full-Time 125000 - 160000 CAD per-year-salaryJob Overview
Do you love it when a plan comes together? Are you able to look at a problem and identify the steps that are necessary to understand and resolve that problem? Are you an expert at cross-platform game development through the entire production cycle? Do you love rallying and motivating a team towards shared goals to build a great game?
Blackbird Interactive is seeking a Lead Producer to lead the successful delivery of a third person tactical shooter being developed in Unreal Engine 5 for PC. You will work with talented internal and external teams, help identify their needs, and move them through all project phases. This role is remote-friendly in Canada with Pacific-time overlap required.
Do you love it when a plan comes together? Are you able to look at a problem and identify the steps that are necessary to understand and resolve that problem? Are you an expert at cross-platform game development through the entire production cycle? Do you love rallying and motivating a team towards shared goals to build a great game?
Blackbird Interactive is seeking a Lead Producer to lead the successful delivery of a third person tactical shooter being developed in Unreal Engine 5 for PC. You will work with talented internal and external teams, help identify their needs, and move them through all project phases. This role is remote-friendly in Canada with Pacific-time overlap required.
Responsibilities
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Establish and maintain the product schedule & roadmap
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Manage overall project scope and quality, proactively assess and mitigate risk
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Manage resource requirements, establish dependencies, and balance priorities
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Define, drive and own milestones and other project deliverables
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Partner with a technical and creative leadership team to ensure project vision, deliverables, and goals are met and delivered on time and in budget
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Evaluate development processes for success and iterate when the team and product need to evolve
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Oversee cross-discipline feature teams and maintain scope and capacity on a daily basis
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Work closely and foster strong and transparent relationships with external partners
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Establish and manage relationships and processes with key stakeholders, publisher and external partners
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Establish and maintain regular communication channels with feature teams and coordinate dependencies with stakeholders
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Mentor, coach and support producers and other team members
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Champion effective production processes, identify opportunities to improve processes that will increase quality and efficiency, and help shape the evolution of production practices across the team.
Requirements
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Minimum of 8 years of experience in a producer/project manager capacity across full-cycle projects.
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Proven track record of successful releases
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Strong understanding of the game development cycle from pre-production to release and beyond
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Experience leading medium to large size development teams
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Demonstrable ability to develop and manage clear, adaptable project schedules and delivery plans, applying appropriate project management methodologies, tools, and frameworks to drive effective execution across complex projects
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Is a steady and practiced hand at steering a game’s production through the different stages of development
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Adept at preparing mitigation and contingency plans before problems occur within a team or project
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Experience working directly with external and publisher stakeholders
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Passion and enthusiasm for games and game development.
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Effective communication skills across all levels and disciplines
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Ability to work in a fast-paced, dynamic, and collaborative team environment.
Pluses
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University degree or equivalent professional experience
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Experience in cross-platform development environments
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Experience in concept & prototype phases
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Experience developing third person tactical shooters
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At least 2 shipped AAA game projects
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Experience with AzureDevOps, Hansoft, JIRA, or other project management software tools
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Lean/Agile certifications.
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